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Nancy Shepherd - Photography


Toys for Tots

2007
Combat Challenge
Match Sponsor
s

Action Target
www.actiontarget.com


Anchor Audio Products

www.AnchorAudio.com

 

Beretta USA

www.BerettaUSA.com


Blackhawk Products Group

www.Blackhawk.com

 

Black Hills Ammunition     www.Black-Hills.com


Boker Knives USA

www.BokerUSA.com

 

Cammenga

www.Cammenga.com

 

Comfort Colors T-shirts

www.DyeHouse.com

 

Command Arms

www.CommandArms.com

 

Damascus Gear

www.DamascusGear.com

 

Deck the Walls

www.DeckTheWalls.com


Dick Kramer Studios

www.DickKramer.com

 

DS Arms, Inc.

www.dsarms.com

 

Duracoat

www.LauerWeaponry.com


Eagle Industries Unlimited

www.EagleIndustries.com


  Emerson Knives, Inc.

www.EmersonKnives.com


EO Tech

www.eotech-inc.com

 

ERGO Grip Products

www.ErgoGrips.net

 

Eye Safety Systems

www.ESSgoggles.com

 

First Light USA

www.First-Light-USA.com


Fobus USA

www.FobusHolster.com

 

Gerber Gear

www.GerberGear.com

 

Gibbs Brand Lubricant

www.GibbsBrandLubricant.com


Glock
www.Glock.com

 

Gunslick Cleaning Products

www.Gunslick.com

 

Hardigg

www.MilitaryCases.com

 

Henry Repeating Arms, Co.

www.HenryRepeating.com

 

HI VIZ

www.hivizsights.com

 

Hoffner's Duty Gear

www.Hoffners.com

 

Insight Technology

www.InsightTechnology.com


KA-BAR Knives, Inc.

www.ka-bar.com

 

KAHR Arms

www.Kahr.com

 

Lauer Custom Weaponry

www.LauerWeaponry.com

 

Law Enforcement Targets

www.letargets.com

 

Magpul

www.Magpul.com


M & A Parts, Inc.

www.MAPartsInc.com


Mil-comm Products, Inc.

www.mil-comm.com


Militec, Inc.

www.militec-1.com

 

Mossberg

www.Mossberg.com

 

M-Pro 7 Products

www.MPRO7.com


Nancy Shepherd - Photography
Woodstock, Il  
815-338-7406


Newbold Targets, Inc.

www.NewboldTargets.com

 

Original SWAT Footwear

www.OriginalSWAT.com

 

Pelican Products

www.Pelican.com


Peltor Communications

www.aearo.com

 

Precision Ammunition

www.PrecisionAmmo.com


Rebel's Trophies Inc
www.RebelsTrophies.com


Robar Companies, Inc.

www.RobarGuns.com

 

Rock River Arms

www.RockRiverArms.com


Safe Direction, LLC

www.safedirection.com

 

Safety Systems Corp.

www.SafetySystemsCorp.com

 

Shooters Ridge

www.ShootersRidge.com

 

Sigarms

www.Sigarms.com

 

Sling-System
www.SlingSystem.com

 

Smith & Wesson

www.Smith-Wesson.com

 

Southern Belle Brass, Co.

www.SouthernBelleBrass.com


 S. T. Action Pro, Inc.

www.stactionpro.com

 

Stellar Productions

www.StellarProductions.com

 

Storm Cases

www.StormCase.com

 

Streamlight

www.Streamlight.com


Surefire
www.Surefire.com

 

Symbol Arts

www.SymbolArts.com

 

TACTOOLS

www.TacTools.net


Trijicon
www.Trijicon.com

 

Turtleskin Gloves
www.Turtleskin.com 

TW25B Lubricant

www.mil-comm.com


Winchester
www.Winchester.com

 

ADDITIONAL SPONSOR CONTRIBUTIONS

CLICK HERE

 

 

Hosted by the Harvey Police Department

Open to all Active Duty and Reserve

Law Enforcement & Military Personnel

and all

North Suburban Police Pistol League Associate Members

Registration for NSPPL Membership will be available at the Event.

To learn more about the NSPPL, click on the logo below:

Every year, The Toys for Tots Foundation and the Marine Corps Reserves work together to run the largest charity toy drive in the nation. Various charity events are run across the country to support this unique organization that generates thousands of donated toys for needy families and children for the Christmas holiday each year.

Once again,
Team Spartan and the Marine Corps Reserves of Chicago have teamed up to run the largest combat shooting charity match in the country to support this great charitable cause!

The 3rd Annual Toys for Tots

Combat Challenge Charity Match will be held at the Harvey Police Department Range in Harvey, Illinois.

You can request an event information packet via
e-mail or
fax by contacting the event coordinator:

John Krupa III

E-mail: jkrupa@teamspartan.com

Phone # (708) 207-2594

 

 

You can use Mapquest for directions to the range located at:

153rd & Campbell Ave. Harvey, Illinois 60426

The Combat Challenge Event Itinerary is as follows:

  • The Combat Challenge Match will run from 0900 to 1600 hours with the last relay scheduled for 1530 hours.
  • All side matches will run from 0900 to 1600 hours.
  • The Man vs. Man Steel Challenge Shoot-off will run from 1600 to 1700 hours.
  • The trophy awards presentation and side match prize table selections will run from 1700 to 1800 hours.
  • The raffle will run from 1800 hours until all raffle items have been selected.
  • The vendor expo area will be open from 0900 to 1600 hours.
  • Complimentary coffee and donuts will be available for the duration of the event.
  • Harvey Police Department is sponsoring the barbecue lunch again this year which
    will be available at the range from 1100 to 1400.
  • Your choice of pork chop dinner, bratwurst dinner or chicken dinner for $ 5.00.
  • We will shoot in the rain - rain or shine! So, bring your rain gear!

This year's event has several activities attendees can participate in:

1

Toys for Tots – Combat Challenge registration:

1

  • Show up at the range with at least one new toy.
    (Toys must be in original packaging and have a minimum value of $15.00 each.)
  • No Stuffed Animals!!!
  • Register for the match at the range and donate a toy to participate in the
    Combat Challenge. (Details below on how to register for the side matches)
  • You may donate additional toys for re-shoots to improve your overall score, and you can shoot as many re-shoots as you like, time permitting.
  • Your highest score recorded for the day will be the score that is posted for trophy ranking. (One re-shoot per toy donated)

Law Enforcement and Military Firearms Training Courses
Law Enfor
cement and Military Firearms Training Courses

Combat Challenge Match Rules:

  • Shooters may use their duty / off-duty revolver or semi-automatic pistol. Duty revolver barrel length will not exceed 4 inches and duty pistol barrel length will not exceed 5 1/2 inches. (Range Master’s decision is final)
  • All duty / off-duty revolvers and semi-automatic pistols will have open sights only. No optics or red dot sights will be allowed.
  • All revolvers and semi-automatic pistols used for this match must have a minimum caliber of .38 Special or 9mm to compete.
  • All duty belt holsters and non-concealed holsters must have at least a Level 1 retention device. Open top non-retention holsters are permitted, but must be concealed by an outer garment. No competition style holsters allowed!
    (Range Master’s decision is final)
  • All exposed speed loader carriers and magazine carriers must have a snap or Velcro retention device. Open top carriers are permitted as long as the carrier has a friction type retention device; i.e. Talon Flex, retention screw, etc.
    (Range Master’s decision is final) 
  • Open top speed loader carriers and magazine carriers without retention devices are permitted, but must be concealed by an outer garment.
    (Range Master’s decision is final)
  • Only factory duty or training ammunition is allowed. Reloaded ammunition is not allowed!
  • All shooters and range staff are required to wear eye protection, ear protection and a baseball type hat at all times while on the range.
  • Bring lots of ammo!!!

Combat Challenge Match – Course of Fire:

The Combat Challenge course is a challenging, fast paced course that incorporates movement off the line of force and tests the shooters combat gun-handling skills and the ability to balance speed and accuracy. The course is designed to simulate realistic gunfight elements, challenge the shooter with multi-task objectives, and evaluate combat marksmanship skills. 

  • The Combat Challenge match will be run on a COLD RANGE. All loading and unloading will be done on command, on the firing line ONLY!
  • All weapons will be presented from the holster.
  • All shooters will start with their weapons secured and / or concealed
    (depending on what type of holster you are using) with the hands in front
    of the body at the interview position.
  • All magazines and speed loaders will be loaded to capacity.
  • On the command of LOADMAKE READY and HOLSTER, the shooter will load, holster and stand by for the first stage of fire.

The Combat Challenge course of fire will consist of eight stages:

STAGE 1 – 4 yard line
6 rounds -
5 seconds

The shooter starts with hands at the interview position. On the command signal, the shooter will take one step off the line of force to the LEFT while presenting the handgun from the holster and fire 5 rounds to the body and 1 round to the head in 5 seconds. The shooter will then reload (if necessary), assess the threat, scan and holster.

STAGE 2 – 4 yard line
6 rounds –
5 seconds

The shooter starts with hands at the interview position. On the command signal, the shooter will take one step off the line of force to the RIGHT while presenting the handgun from the holster and fire 5 rounds to the body and 1 round to the head in 5 seconds. The shooter will then reload (if necessary), assess the threat, scan and holster.

RELOAD MAGAZINES AND SPEEDLOADERS - IF NECESSARY

STAGE 3 – 7 yard line
6 rounds –
6 seconds

The shooter starts with hands at the interview position. On the command signal, the shooter will take one step off the line of force to the LEFT while presenting the handgun from the holster and fire 5 rounds to the body and 1 round to the head in 6 seconds. The shooter will then reload (if necessary), assess the threat, scan and holster.

STAGE 4 – 7 yard line
6 rounds –
6 seconds

The shooter starts with hands at the interview position. On the command signal, the shooter will take one step off the line of force to the RIGHT while presenting the handgun from the holster and fire 5 rounds to the body and 1 round to the head in 6 seconds. The shooter will then reload (if necessary), assess the threat, scan and holster.

RELOAD MAGAZINES AND SPEEDLOADERS - IF NECESSARY

STAGE 5 – 10 yard line
6 rounds –
6 seconds

The shooter starts with hands at the interview position. On the command signal, the shooter will take one step off the line of force to the LEFT while presenting the handgun from the holster and fire 6 rounds to the body in 6 seconds. The shooter will then reload (if necessary), assess the threat, scan and holster.

STAGE 6 – 10 yard line
6 rounds –
6 seconds

The shooter starts with hands at the interview position. On the command signal, the shooter will take one step off the line of force to the RIGHT while presenting the handgun from the holster and fire 6 rounds to the body in 6 seconds. The shooter will then reload
(if necessary), assess the threat, scan and holster.

RELOAD MAGAZINES AND SPEEDLOADERS - IF NECESSARY

STAGE 7 – 15 yard line
6 rounds – 1
0 seconds

The shooter starts with hands at the interview position to the RIGHT of the barricade. On the command signal, the shooter will move LEFT off the line of force into a standing position behind cover while presenting the handgun from the holster and fire 6 rounds to the body in 10 seconds from the LEFT side of the barricade. The shooter will then reload

(if necessary) behind cover, assess the threat, scan and holster.

STAGE 8 – 15 yard line
6 rounds – 1
0 seconds

The shooter starts with hands at the interview position to the LEFT of the barricade. On the command signal, the shooter will move RIGHT off the line of force into a standing position behind cover while presenting the handgun from the holster and fire 6 rounds to the body in 10 seconds from the RIGHT side of the barricade. The shooter will then unload and holster an empty weapon.

Specifics:

  • When using the barricade for cover, the shooter must keep at least 80% of the body behind cover.
  • The shooter will maintain at least one arms length distance away from cover while engaging the threat.
  • The shooter is not allowed to extend the muzzle of the weapon beyond the barricade and cannot use the barricade as a brace.
  • The shooter has the option to shoot with the strong hand or support hand from either side of the barricade.

Penalties:

The following penalties will result in a 10-point deduction from the shooter’s overall score for each infraction:

  • Moving hands from the interview position prior to the start signal.
  • Failing to re-engage holster retention devices.
  • Failing to conceal open top non-retention holsters.
  • Failing to move off the line of force.
  • Engaging threats prior to moving to cover.
  • Exposing more than 20% of the body while engaging threats from behind cover.
  • Extending the muzzle of the weapon beyond the barricade.
  • Using the barricade as a brace.
  • Firing more than six shots for a stage will result in a 10-point deduction from the shooter’s overall score for each shot fired over six.
  • Any shots fired after the stop signal will result in a 10-point deduction from the shooter’s overall score for each shot fired.
    (Range Master’s decision is final!) 

Disqualification:

  • Covering any part of the body with the muzzle of the weapon will result in immediate disqualification for that relay. A second violation will result in disqualification from the match.
  • Covering any part of another persons body (other shooters, range staff, spectators) will result in immediate disqualification from the match.
  • Turning around with an unholstered weapon will result in immediate disqualification from the match.
  • Unholstering or handling a weapon in any area other than the designated SAFE AREA or on command on the firing line will result in immediate disqualification from the match and / or ejection from the range premises. 
  • Committing any act deemed unsafe by the range staff will result in immediate disqualification from the match and / or ejection from the range premises.
    (Range Master’s decision is final!) 

Scoring:

  • The Combat Challenge course is an eight stage, 48 round combat course.
  • Each round has a 10-point value with a possible top score of 480 points.
  • Any hits on the 2 inch circles posted in the center of the 10 rings on the body and head will count as an additional X count to the shooters overall score.
  • The Law Enforcement Targets, Inc. modified TQ-21 humanoid silhouette target will be used for the match.

                                 
  • Center mass scoring is as follows:
    • 2" circle in center mass scoring ring = 10 points + 1 X
    • Center scoring ring of center mass = 10 points.
    • Middle scoring ring of center mass = 9 points.
    • Outside scoring ring of center mass = 8 points.
    • Any hits on the body outside center mass = 5 points.
    • Any hits on paper outside the scoring rings = 0 points.
  • Headshot scoring is as follows:
    • 2" rectangle in center scoring ring of head = 10 points + 1 X
    • Center scoring ring of head = 10 points.
    • Any hits on the head outside center scoring ring = 5 points.
  • Shooters will automatically receive the higher scoring value for any hits that are on or touching lines.
  • Shooters may shoot the match as many times as they like - or until they run out of toys!
  • The shooters highest overall score recorded for the day will be the score that is posted for trophy ranking. (One re-shoot per toy donated)
  • Top individual and team scores for all classes will be posted on a scoreboard in the main event tent for review and will be updated every hour.
  • In the event of a tie, the shooter with the highest 10-ring + X count, then 9-ring count and then 8-ring count, if necessary will determine the tie breaking score.
  • A man vs. man shoot-off on a steel dueling tree will decide all other ties.
  • Cross firing on another shooters target will result in disqualification of the shooter that has cross-fired for that relay, with no score posted. 
  • The shooter with the target that has been cross-fired upon has the option to drop the lower scoring hits registered on his target and keep the posted score, or re-shoot the relay.
  • There will be no ALIBI re-fires.

All cardboard and paper targets for this event are provided and sponsored by:

Teams:

  • Teams are limited to 2 shooters per team.
  • Any 2 shooters may declare a team.
  • Teams must be declared prior to the start of the last relay at 1530 hours.
  • Team scores will be established by combining the FIRST score posted by each team member for the match.
Individual Trophy Categories:  
Match Winner (Overall winner)  
Highest Score Posted
Master – Places 1st thru 5th 
451 - 480
Expert – Places 1st thru 5th 
401 - 450
Sharpshooter – Places 1st thru 5th   
351 - 400
Marksman – Places 1st thru 5th  
301 - 350
Tyro – Places 1st thru 5th 
200 - 300
   
Team Trophy Categories:  
Match (Overall Team)   
Highest Score Posted
Master – Places 1st thru 3rd     
901 - 960
Expert – Places 1st thru 3rd 
801 - 900
Sharpshooter – Places 1st thru 3rd   
701 - 800
Marksman – Places 1st thru 3rd    
601 - 700
Tyro – Places 1st thru 3rd     
400 - 600

Individual Awards:

  • High Marine Corps Shooter
  • High Male Law Enforcement Shooter
  • High Female Law Enforcement Shooter
  • High Male Associate Shooter
  • High Female Associate Shooter
  • High Overall Shooter - Revenge of the Pepper Poppers! match
  • High Overall Shooter - Beretta Challenge match
  • High Overall Shooter - Shotgun Run match
  • High Overall Shooter - Man vs. Man Steel Challenge match
  • Super Spartan Award

Team Awards:

  • High Marine Corps Team
  • High Law Enforcement Team
  • High Associate Team

Self Sealing Plastic Targets and Pepper Popper Tactical "T" Carriers

Side Match # 1 – Revenge of the Pepper Poppers!

Sponsored by:

  Image:Smith_and_Wesson.svg    

Yes, they're back! Revenge of the Pepper Poppers! If you liked last years side match, your gonna love what we put together for you this year! This year's course is an exciting modified course of fire on Action Target steel pepper poppers using Smith & Wesson M&P pistols and Precision frangible ammunition. A mock room and doorway will be in place on the range with 10 pepper popper (threats) inside the room with 5 no-shoot targets.

The shooter starts outside the doorway at ready pistol and waits for the start command, which is initiated by the beep signal from a PACT timer. Upon the start signal, the shooter makes entry into the room and engages all threat targets until they are neutralized.

The event is shot for time and the shooter’s score is determined by the time recorded for the last shot fired. There is no restriction on the number of rounds the shooter can fire and the shooter will engage all threats until they are neutralized. The shooter is required to perform at least one reload during threat engagement and the reload must be performed prior to all threats being neutralized.

Revenge of the Pepper Poppers! - Match Registration:

  • To be eligible to participate in this side match, interested shooters must shoot the   Combat Challenge Match at least one time.
  • Shooters must shoot the Combat Challenge Match first prior to competing in any of the side matches.
  • The registration fee for the side match is $5.00 and re-shoots are $5.00.
    (Ammunition is included in the side match fee)
  • There is no limit on the number of re-shoots per shooter, and shooters will be ranked by their highest score posted for prizes.
  • The side match prize table for this event will be an “Open Table” and limited to 10 prizes.
  • Shooters will be eligible to select the prize of their choice in the order they are ranked – 1st thru 10th place.
  • 1st place will also receive the Top Shooter trophy for this event.
  • The following prizes will be available for this event :

      

  1. Smith & Wesson M & P 9mm semi-automatic pistol
  2. FNP-40 - .40 S&W semi-automatic pistol
  3. Henry Repeating Arms Mini-bolt .22 caliber rifle
  4. Emerson CQC-13 SF Folding Knife  
  5. Eagle Tactical Assault Backpack
  6. Sling System / Magpul / Cammenga Combo Package
  7. Storm IM2050 Single Pistol Case
  8. Robar $ 285.00 Certificate Package
  9. Trijicon $ 100.00 Certificate Package
  10. Mystery Bag Prize Package           

Revenge of the Pepper Poppers! – Match Rules:

  • All shooters will use Smith & Wesson M&P 9mm semi-automatic pistols, which will be provided by Smith & Wesson for this match.
  • All shooters will use Precision frangible ammunition ONLY, which will be provided by Precision Ammunition for this match.
  • All shooters and range staff are required to wear eye protection, ear protection and a baseball type hat at all times while on the range.
  • The Revenge of the Pepper Poppers! course will be run on a COLD RANGE.
  • All loading and unloading will be done on command, on the firing line ONLY!
  • All shooters will receive 2 magazines pre-loaded with 10 rounds each.
  • On the command of LOADMAKE READY and COME TO READY PISTOL, the shooter will load and stand by at ready pistol.

Specifics:

  • The shooter will start at ready pistol, behind the designated start line with finger OFF the trigger.
  • The shooter will not engage threat targets until the shooters shoulders break the plane of the doorway.
  • The shooter may move about the room and engage the threats in any order.
  • The shooter is allowed to shoot on the move from the doorway, but may not stand in the doorway and engage threats.
  • The shooter must clear the doorway area and proceed left or right into the room. 
  • The shooter will engage all threat targets until they are neutralized. Low hits and oblique hits on the steel pepper poppers may not make the pepper poppers fall down.
  • The shooter is required to perform at least one reload during threat engagement and the reload must be performed prior to all threats being neutralized.

Penalties:

The following penalties will result in 5 seconds added to the shooter’s overall time for each infraction:

  • Crossing the start line prior to the start signal.
  • Firing rounds prior to the shooters shoulders breaking the plane of the doorway.
  • Standing in the doorway while engaging threats.
  • Failure to perform a reload prior to neutralizing all threats.
  • Hitting a no-shoot target – Disqualification.
  • Failure to neutralize all threats – Disqualification.
    (Range Master’s decision is final!) 

Disqualification:

  • Covering any part of the body with the muzzle of the weapon will result in immediate disqualification for that relay. A second violation will result in disqualification from the match.
  • Covering any part of another persons body (other shooters, range staff, spectators) will result in immediate disqualification from the match.
  • Turning around with an unholstered weapon will result in immediate disqualification from the match.
  • Unholstering or handling a weapon in any area other than the designated SAFE AREA or on command on the firing line will result in immediate disqualification from the match and / or ejection from the range premises.
  • Committing any act deemed unsafe by the range staff will result in immediate disqualification from the match and / or ejection from the range premises.
    (Range Master’s decision is final!)
All target stands and steel targets for this event are provided and sponsored by:


Side Match # 2 - Beretta Challenge Match

Sponsored by:

                    

This year we have added a new industry sponsored match, which is sponsored by the Beretta Law Enforcement Division. This fun and exciting match offers shooters an opportunity to demonstrate their combined skills with handgun and carbine while engaging steel targets on an Action Target steel plate rack and a Safe Direction steel rotator target!

The shooter will start standing, facing the event table with hands at the side. A Beretta PX4 9mm Storm Pistol and CX4 9mm Carbine will be on the table in front of the shooter, loaded with 10 rounds each. On the start command, which is initiated by the beep signal from a PACT timer, the shooter will pick up the pistol and engage the Action Target steel plate rack. The shooter has 10 rounds to knock down 6 plates.

As soon as all 6 plates are down on the plate rack, the shooter will bench the pistol, muzzle down range, pick up the carbine, and engage the steel rotator target. The shooter has 10 rounds to rotate the target. Once the target rotates, the shooter will cease fire, place the weapon on safe and bench the carbine muzzle down range.

The event is shot for time and the shooter’s score is determined by the time recorded for the last shot fired. There is no restriction on the number of rounds the shooter can fire, however, the magazines are limited to 10 rounds each.

Beretta Challenge - Match Registration:

  • To be eligible to participate in this side match, interested shooters must shoot the   Combat Challenge Match at least one time.
  • Shooters must shoot the Combat Challenge Match first prior to competing in any of the side matches.
  • The registration fee for the side match is $5.00 and re-shoots are $5.00.
    (Ammunition is included in the side match fee)
  • There is no limit on the number of re-shoots per shooter, and shooters will be ranked by their highest score posted for prizes.
  • The side match prize table for this event will be an “Open Table” and limited to 10 prizes.
  • Shooters will be eligible to select the prize of their choice in the order they are ranked – 1st thru 10th place.
  • 1st place will also receive the Top Shooter trophy for this event.
  • The following prizes will be available for this event :

      

  1. Beretta PX4 Storm Pistol - Winners choice of caliber
  2. Beretta PX4 Storm - .40 S&W semi-automatic pistol
  3. FNP-9 - 9mm semi-automatic pistol
  4. Safe Direction Steel Rotator Target
  5. Emerson Mini CQC-7 SF Knife
  6. Blackhawk Phoenix Assault Backpack
  7. Pelican 1200 Single Pistol Case
  8. Trijicon $ 100.00 Certificate Package
  9. Sling System / Magpul / Cammenga Combo Package
  10. Mystery Bag Prize Package           

Beretta Challenge – Match Rules:

  • All shooters will use Beretta PX4 9mm semi-automatic pistols and CX4 9mm carbines which will be provided by Beretta for this match.
  • All shooters will use Precision frangible ammunition ONLY, which will be provided by Precision Ammunition for this match.
  • All shooters and range staff are required to wear eye protection, ear protection and a baseball type hat at all times while on the range.
  • The Beretta Challenge course will be run on a COLD RANGE.
  • All loading and unloading will be done on the firing line by event staff ONLY!
  • Shooters will not handle the benched weapons until they receive the beep command from the PACT timer.
  • Shooters will not handle the weapons once cease fire is declared and the weapons are benched, muzzles down range.

Specifics:

  • The shooter will start standing, facing the event table with hands at the side.
  • The shooter will not handle any weapons until execution of the start signal.
  • The shooter will be allowed to move laterally, the width of the table but may not move to the sides or front of the table.
  • The shooter may engage the the steel plates in any order.
  • The shooter may engage the steel rotator plates in any order. 
  • The shooter will engage the rotator until it makes one rotation.
  • Event staff will call "OVER" followed by CEASE FIRE when the rotator makes one rotation.

Penalties:

The following penalties will result in 5 seconds added to the shooter’s overall time for each infraction:

  • Moving hands to the weapons before the start signal.
  • Failure to knock all plate rack plates down with the pistol – Disqualification.
  • Failure to rotate the rotating target with the carbine – Disqualification.
    (Range Master’s decision is final!) 

Disqualification:

  • Covering any part of the body with the muzzle of the weapon will result in immediate disqualification for that relay. A second violation will result in disqualification from the match.
  • Covering any part of another persons body (other shooters, range staff, spectators) will result in immediate disqualification from the match.
  • Turning around with a weapon will result in immediate disqualification from the match.
  • Unholstering or handling a weapon in any area other than the designated SAFE AREA or on command on the firing line will result in immediate disqualification from the match and / or ejection from the range premises.
  • Committing any act deemed unsafe by the range staff will result in immediate disqualification from the match and / or ejection from the range premises.
    (Range Master’s decision is final!)

Safe Direction - Steel Rotator Targets

Side Match # 3 – Shotgun Run

SPONSORED BY:

       

So.....you wanna shoot a shotgun? Shotgun Run is a modified course of fire that is shot on Action Target steel pepper poppers using Mossberg 590 12 gauge shotguns and Winchester 12 gauge 2 3/4" reduced recoil # 00 buckshot loads.

The shooter starts at the 15 yard line with the shotgun at combat ready and waits for the start command, which is initiated by the beep signal from a PACT timer. The shotgun is on SAFE, chamber empty, with 5 rounds loaded in the magazine tube. Upon the start signal, the shooter moves to the shooters box at the 10 yard line, disengages the safety, chambers a round and engages 5 pepper popper threat targets.

The event is shot for time and the shooter’s score is determined by the time recorded for the last shot fired. There is a 5 round limit for this course of fire - so don't miss! All shotguns and shotgun ammunition will be provided by event sponsors for this course of fire.

Participants will not be allowed to use their personally owned shotguns or ammunition for this match. All participants will use the same shotguns to compete in the match.

Shotgun Run - Registration:

  • To be eligible to participate in this side match, interested shooters must shoot the   Combat Challenge Match at least one time.
  • Shooters must shoot the Combat Challenge Match first prior to competing in any of the side matches.
  • The registration fee for the side match is $5.00 and re-shoots are $5.00. (Ammunition is included in the side match fee)
  • There is no limit on the number of re-shoots per shooter, and shooters will be ranked by their highest score for prizes.
  • The side match prize table for this event will be an “Open Table” and limited to 10 prizes.
  • Shooters will be eligible to select the prize of their choice in the order they are ranked – 1st thru 10th place.
  • The sponsored shotguns donated for the match are added to the prize table at the end of the match.
  • 1st place will also receive the Top Shooter trophy for this event.
  • The following prizes will be available for this event :
  1. Mossberg Model 590 Pump-action 12 ga. Shotgun      
  2. Mossberg Model 590 Pump-action 12 ga. Shotgun
  3. Remington Wingmaster Pump-action 12 ga. Shotgun
  4. Emerson Mini COMM - SF Knife
  5. Eagle Tactical Assault Backpack
  6. Sling System / Magpul / Cammenga Combo Package
  7. 250 Rounds of Winchester 12 Gauge # 8 Target Loads
  8. Robar $ 250.00 Certificate Package
  9. Pelican 1150 Pistol Case
  10. Mystery Bag Prize Package      

Shotgun Run – Rules:

  • All shooters and range staff are required to wear eye protection, ear protection and a baseball type hat at all times while on the range.
  • The Shotgun Run course will be run on a COLD RANGE.
  • All loading and unloading will be done on command, on the firing line ONLY!
  • On the command of LOADMAKE READY and COME TO COMBAT READY the shooter will load 5 rounds into the magazine tube and stand by at combat ready.

Specifics:

  • The shooter will start at combat ready, behind the designated start line with the shotgun on SAFE, 5 rounds in the magazine tube and finger OFF the trigger.
  • The shooter will not disengage the safety or chamber a round until he steps into the shooters box at the 10 yard line.
  • The shooter must engage the center pepper popper first, then the remaining four pepper poppers in any order..
  • Low hits, oblique hits and insufficient pellet hits on the steel pepper poppers may not make the pepper poppers fall down.
  • All ammunition used for this match will be 12 gauge reduced recoil 2 3/4" # 00
    9-pellet buckshot loads.
  • Shotguns used for the match - Mossberg Model 590 pump-action 12 gauge shotguns with ghost ring sights - sponsored by Team Spartan.

Penalties:

The following penalties will result in 5 seconds added to the shooter’s overall time for each infraction:

  • Crossing the start line prior to the start signal.
  • Disengaging the safety prior to stepping into the shooters box.
  • Chambering a round prior to stepping into the shooters box.
  • Firing rounds prior to stepping into the shooters box.
  • Failure to neutralize all threats – Disqualification.
    (Range Master’s decision is final!) 

Disqualification:

  • Covering any part of the body with the muzzle of the weapon w